https://www.sites-of-gaming.gameshistory.eu/
In most countries, videogame culture had its point of origin in videogame arcades. Playing videogames was a public social experience. But in some countries, e.g. in Germany, the early videogame history in large part took place at home, or videogames were played in the arcades when families were on holiday abroad.
Thus, the conference seeks to draw attention to various sites of gaming, taking their particularities as well as their integration in a larger national, social or cultural environment into account.
Programme
FRIDAY, JUNE 21, ROOM A08 1-110
10:00
Coffee
10:30 – 11:30
Reception and Introduction: Turning Non-Places into Places Britta Neitzel (Universität Oldenburg)
11:30 – 12:30
Alex Wade (Birmingham City University): Regulating the Closed World: Surveillance in and around Amusement Arcades in the 1970s and 1980s
12:30 – 14:00
Lunch Break
14:00 – 15:00
Claudius Clüver (Universität Siegen): Translation of Capital Flows in the Arcade
15:00 – 16:00
Alan Meades (Canterbury Christ Church University): Coin Slots, Showmen and Sanddancers: the pre-history of the British videogame arcade
16:00 – 16:15
Coffee Break
16:15 – 17:15
Jaroslav Švelch (Bergen University): Video Games on the Bus: The Shadow Arcade Industry of 1980s Czechoslovakia
SATURDAY, JUNE 22, ROOM A08 1-102
9:30
Coffee
10:00 – 11:00
Kieran Nolan (Dundalk Institute of Technology/Trinity College Dublin): Arcade Materiality Across Analog and Digital Space
11:00– 12:00
Cyrus Mobasheri (International College Hannover): Where Does the Extra Life Come from? Pinball Elements as the Building Blocks of Arcade Games
12:00 – 13:30
Lunch Break
13:30 – 14:30
Andreas Rauscher (Universität Siegen): Retroarcadia: Reconfigurations of Arcade Gaming’s Golden Age
14:30 – 15:30
Closing Discussion: Sites of Gaming: Research Approaches and Constraints
16:00
AG-Games Treffen
Schreibe einen Kommentar