Friday 20th November 4-5.30pm (UTC 0, London Time)
Despite the popularity of computer games and an increased interest in representing history, particularly war, in the medium, there are still only a handful of digital games related to the Holocaust. There has been much controversy about whether it is appropriate to write the Holocaust into ludic experiences or to play the Holocaust. Nevertheless, these are not necessarily new discussions relevant only to computer-based projects.
This online discussion will welcome a panel of academics, whose work has explored the intersections between games, play, the Holocaust, and memory, to deliver a position on this topic. We will then open up to a wider discussion. Some of the questions underpinning the session will include:
Why is there so much hesitation about computer games and the role they might play in perpetuating Holocaust memory?
Is this hesitation medium-specific, or does it repeat historical ‘media panics’?
What are the specificities of computer games, and other game formats?
How might they add something to the Holocaust memoryscape?
Are games and play the same thing? Do games necessitate ‘role-playing’?
To what extent can computer games give users agency as memory (co)-producers?
How might games and play contribute productively to Holocaust memory?
Following the popularity of our guest blog post by PhD candidate Tabea Widmann on this topic, this session will be Part I of a two part webinar series on ‘Playing the Holocaust’. This first session is dedicated to academic positions, the second will invite those who have been involved in different forms of play or game design related to the Holocaust