CfP: Mind the Game – Computer games driving AI & shaping society

International conference & hackathon of the
VW research group ‚Mind the Game‘ at Folkwang
University of the Arts, Essen
26th – 29th March 2020
Deadline for submissions: 30th November 2019
AI in games is a well-established technology but surprisingly
a less explored topic in today’s discussions on
AI. AI in games has a huge impact on both children
and adults by socially adapting 34 Million German citizens
to AI on a daily basis. Thus, our main hypothesis
is that AI is not a future technology but has long been
part of the living rooms of our present society, opening
up an unexplored socio-intelligent space. Therefore, it
is time to ‚Mind the Game!‘ and to scientifically explore
the socio-intelligent space of AIs and users in games,
its adaptive impact on society, but also its growing
influence on academic AI research.
Artificial Intelligence (AI) increasingly dominates the
public discourse on future society. Self-driving cars,
robots that care for elderly people and decision making
algorithms in user applications will transform our
social life. However, while most of the publicly discussed
smart cars, robots, and algorithms are still to be
developed in academic and industrial labs, the massive
exposure of millions of users to AI in computer games
is already part of our everyday experience. Games
have an audience of 46% of the German population
and even larger audiences in countries like Japan, the
US, China and Korea regardless of gender, ethnicity,
social or educational background. While some people
are worried about a few autonomous cars running in
supervised test conditions in California, many have
gotten used to driving amongst autonomous cars in
games like Grand Theft Auto V or Forza Motorsport —
fully equipped with autonomous path finding algorithms,
collision detection, obstacle recognition and other
advanced AI methods. Games provide a continuous
ubiquitous and pervasive mode of testing AI, disseminating
AI technologies, and introducing AI in a massive
prosumer community.
The conference brings together researchers from philosophy,
computer science, media- and social studies
and allied disciplines to reflect the conceptual and/
or theoretical dimension of Artificial Intelligence in
Games, and discuss or question how the human-AI
collaboration can be defined, what it can describe, and
how it can be differentiated.
Topics could include:
• Co-Evolution of AI and Computer Games
• Social and Cultural impact of Game-AI
• History of AI related to Play and Game
• Concepts of Alien and Animal-AI
• Influence of Game-AI on Science
• Playful Epistemologies and Aesthetics
• Socio-cultural Posthumanism
• Affective Human-AI relations
Paper proposals (including title, max. 600 word
abstract, and biographical sketch) should be sent to by 30th of November
2019. For further information please see

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.

Durch die weitere Nutzung der Seite stimmst du der Verwendung von Cookies zu. Weitere Informationen

Die Cookie-Einstellungen auf dieser Website sind auf "Cookies zulassen" eingestellt, um das beste Surferlebnis zu ermöglichen. Wenn du diese Website ohne Änderung der Cookie-Einstellungen verwendest oder auf "Akzeptieren" klickst, erklärst du sich damit einverstanden.