
Hamburg Media School, Hans Bredow Institute for Media Research, Ilmenau University of Technology
With the rise of digital interactive media, “avatars” – computer generated visual representations of users – have become a crucial link between users and the digital spaces they navigate. While the term “avatar” reaches back to Hinduist scriptures ca. 200 BC, and the use of player representations in games can be traced to the earliest known games played more than 4.000 years ago, it was only in 1985 that the multi-user domain Habitat introduced the term for user representations in virtual worlds. Today, avatars are used in digital games as well as e-commerce applications, social virtual environments, virtual meetings and conferences, and many more digital spaces and applications.
However, avatars are not just an interface users manipulate to access and act in digital spaces – avatars and their human users form complex relationships. For instance, avatars may represent the users’ own or created identity, users may develop an emotional attachment or parasocial relation to their avatars, or the design or activities of an avatar may infringe rights or develop an economic value.
For the pre-conference “Avatars and Humans”, we encourage submissions from all disciplinary and methodological backgrounds on the complex relations between avatars and their users. Submissions might address, but are not limited to the following topics and questions:
For further details, download the
(pdf).
9.00–9.15 Welcome Note
Session 1: Framing the Avatar, Framing the Player
09.15–09.20 Introduction from the Chair (Jeffrey Wimmer)
09.20–11.20
Avatar Impotence: On 'User Will,' 'Avatar Agency,' and 'System Control' in Second Life (Katherine Behar, Baruch College, CUNY/Silvia Ruzanka/Ben Chang, Chicago, US)
Transformative interrelations of actors and their companion avatars:
sources of social innovation? Case studies of actors playing the game
of EverQuest and inhabiting the social world of Second Life (Sisse
Siggaard Jensen, Roskilde University, DK)
10.20-10.30 Coffee Break
10.30-11.30
Oh no, that hurt's! - Categorization of sanctions against virtual avatars (Stephan Dreyer, Hans-Bredow-Institut, DE)
Symbiosis: Masquerading avatar autonomy as player actions (Jeroen Stout, University of Portsmouth, GB)
11.30–11.45 Coffee Break
PhD thesis workshop (Chair: Sabine Trepte)
11.45–12.15
Through the eyes of the avatar: Can digital games influence how we perceive the world? (Johannes Breuer, University Hohenheim, DE)
Player Attitudes to Avatar Development: A Review of a PhD in Progress (Richard Gough, Loughborough University, GB)
12.15–13.15 Lunch
Session 2: My avatar and me: Player & Avatar Features
13.15–13.20 Introduction from the Chair (Leonard Reinecke)
13.20–14.50
Digital Identity and Creative Research Methods (Stacey Koosel, Estonian Academy of Arts, EE)
Being the avatar? - Biographies of extreme players (Emese Domahidi/Thorsten Quandt, University Hohenheim, DE)
Playing a Self: an exploration into the effect of avatar and group identification on gamer ratings of self, ideal self and avatar personality in MMORPGs (Cédric Courtois, Ghent University, BE)
14.50–15:10 Coffee Break
Session 3: Behind and beyond the avatar
15.10–15.15 Introduction from the Chair (Jan Schmidt)
15:15–16.45
Avatars in/and in-game protests: Rhetorics, practices, and ethics (Dean Chan, Edith Cowan University, AU)
Semi-Autonomous Avatars in Virtual Game Worlds (Mirjam Eladhari, Gotland University, SE)
Occupational avatars: Using a three dimensional professional identity
(Stina Bengtsson, Sodertorn University, SE)
16.45–17:00 Coffee Break
Strategy Meeting
17:00–18.00
Research on games and virtual worlds is growing exponentially in Europe. This meeting provides a platform for exchange and comparative research. The idea of a ECREA-section digital games/virtual worlds research will be presented and jointly elaborated (Chairs: Thorsten Quandt und Jeffrey Wimmer).
The pre-conference will take place at:
Hamburg Media School
Finkenau 35
D-22081 Hamburg
| Dr. Jan-Hinrik Schmidt Hans-Bredow-Institute for Media Research Warburgstr. 8/10 D-20354 Hamburg j.schmidt@hans-bredow-institut.de http://www.hans-bredow-institut.de/en |
Prof. Dr. Sabine Trepte Hamburg Media School Finkenau 35 D-22081 Hamburg s.trepte@hamburgmediaschool.com http://www.hamburgmediaschool.com/english |
Prof. Dr. Jeffrey Wimmer Ilmenau University of Technology Ehrenbergstr. 29 D-98693 Ilmenau jeffrey.wimmer@tu-ilmenau.de http://www.tu-ilmenau.de/fakmn/ Virtuelle-Welten-Dig.vwds.0.html |