
Liebe SpieleforscherInnen,
hier ein CFP für einen internationalen Workshop, den die DGPuK-Fachgruppe "Soziologie der Medienkommunikation" zusammen mit der Universität Hohenheim Ende Juli ausrichtet.
Herzliche Grüße,
Jeffrey
P.S. Für Nachfragen stehe ich gerne zur Verfügung
CALL FOR PAPERS
The social side of gaming: International Conference on the Social Aspects of Digital Gaming
Thursday 21 July to Saturday 23 July 2011
University Hohenheim, Stuttgart, Germany
Topic
In the past decade, digital games have become a widely accepted form of media entertainment, even outside the traditional ëcore gamerí segment. In tandem with this shift into the mainstream media market, we have seen an increasing interest in ësocialí multiplayer gaming activities, from both the audience and the gaming industry.
The development of social games is of great academic interest. Wide-ranging studies have been initiated to investigate the sociality of virtual worlds, massively multiplayer role playing games (MMORPGs), multiplayer shooters, e-sports, and cooperation in party-oriented console gaming, yet games research remains a relatively new field. Despite explosive growth in the field over the past decade, many aspects of social gaming still remain largely unexplored.
This international conference, titled The Social Side of Gaming and hosted by the University Hohenheim (Germany), will take a closer look at the various forms of human interaction in digital games. The aim of the conference is to bring together researchers from a variety of disciplines interested in social interaction in games, including (but not limited to) the fields of communication research, media studies, sociology, psychology, education studies, and economics.
Papers and presentations will address one or more of the following conference topics:
- Theoretical and empirical approaches to social interaction in digital games
- Forms of communication in digital games
- Interaction among co-located gamers
- Game communities and cultures, social interaction in and around games (e.g., clans and online discussions)
- Avatars, identification, and self-representation in virtual worlds
- Development of interaction rules and social norms, including questions of ethics, morality, economy & justice in digital games
- Entertainment through social interaction
- Design and implementation of social interaction
- Methodology of research on social interaction in games
- Violent interactions, griefing, and sexual harassment in digital games
- Excessive use and forms of addiction related to social aspects of gaming
Abstracts
An extended abstract of no more than 3 pages in length (7500 characters in total) should be prepared for blind review as a Word file (.doc or .docx). When submitting the abstract, please include a separate cover page including e-mail address
The abstract should provide a clear outline of the status of the proposed work (for empirical studies: status of data collection and analysis) and confirm that the research will be ready for presentation at the conference. By sending an abstract, the author(s) agrees to personally present the research at the conference.
The abstract should be sent to the organizing committee by email (gamescon2011@uni-hohenheim.de) before 28 February 2011. The double-blind review process will take place during March, with the results returned on 31 March 2011. Further information on the conference program, including keynote speakers, will soon be available on the conference Website at
sofoga.uni-hohenheim.de/conf2011
Organization
- The ERC (European Research Council) project group The Social Fabric of Virtual Life
- The Sociology of Media Communication section of the German Communication Association (DGPuK)
Additional Information
The conference language is English. The conference proceedings will be published after the conference. Papers selected for the proceedings volume should be prepared for a book publication until October 2011.
Final Reminder
Der Call schließt am kommenden Montag. Wir konnten interessante Keynote-Speaker gewinnen.
Anbei die neuesten Infos, wie auch Fördermöglichkeiten für Nachwunchsleute aus dem Ausland
We are also glad to announce the confirmed keynote speakers. They are
RICHARD A. BARTLE (University Essex, UK, co-author of the world's first virtual world, MUD)
MIA CONSALVO (MIT, Boston, USA, current President of the Association of Internet Researchers, author of "Cheating")
MARK GRIFFITHS (Nottingham Trent University, UK, leading expert in research on digital games addiction)
We are also planning a panel discussion with high class industry representatives and some other events that will be announced soon. For more information regarding the conference, please head over to our conference site at:
****** CONFERENCE FAQ *****
We also received several questions regarding the event. Here's a mini-FAQ - more answers can be found online at
https://sofoga.uni-hohenheim.de/conf2011.html .
* How much is the registration fee?
There is a very moderate registration fee of EUR 50,- for speakers and participants with a 100 % position. The registration fee for researchers with a 50 % position is EUR 30,-. We try to keep the prices low so that everybody who wants to participate can participate. Science shouldn't be about money.
* I am a PhD student and don't have the money to travel to your place. However, I have a fascinating abstract and would love to visit the conference!
Please consider sending in your abstract nonetheless. We will offer a limited number of travel suppurt grants for international PhD students and researchers on a 50 % position (or less). Preference is given to PhD students/researchers from developing/transitional countries with top abstracts. Please note that this option is subject to availability. The overall availability of funds is limited, so the actual grant size and number is depending on the number of applications and their quality. If you are a member of the named group and think about applying for a grant, please contact us directly via gamescon2011@uni- hohenheim.de . We can provide you with more information on a per case basis.
* Will there be a proceedings volume?
We plan to publish the best conference papers and some invited papers in an edited volume. It won't be your standard proceedings volume, but a coherent book on the social aspects of gaming, aiming at the worldwide book market. We are currently in talks with major international publishers about the details of the publication.